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Old Nov 26, 2005, 11:36 PM // 23:36   #21
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Quote:
Originally Posted by Slade xTekno
Faction was created specifically for PvP. As if the ability to unlock skills, weapons mods, and runes across all your PvP characters wasn't powerful enough.

/unsigned
What's this Unsigned and Signed stuff at the end? I keep seeing that.
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Old Nov 27, 2005, 04:33 AM // 04:33   #22
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A few things that need to be said:

One, those harping on some "arena exploits" really need to re-read the OP's suggestion. Faction being redeemable for skill points was what he was saying, not Faction being redeemable for the actual skills themselves. PvE Faction-ers under this suggestion will still need to skill-cap for Elites, and from what I gather, still need to go through the usual methods for regular skill acquistion (i.e., quests, skill trainer, etc). There's no instant skill acquisition here.

Two, pointing to the low level arena exploiting going on as if that problem is directly the result of a suggestion like this is shortsighted and simplistic. The low level arena exploiting is solely due to Drok runs and twinked-out low-level characters, problems that have existed long before this suggestion. They should not have any bearing on this discussion for two reasons:

A, they're irrelevant to this topic.

B, the suggestion will not compound the problem, because there is no mention made of characters being able to acquire Elite skills through the proposed RP Faction system.

Low level arena exploiting is a separate issue entirely.

Three, this suggestion is to be used as an alternative to the current PvE system. Pointing to the ease of gold and item acquisition in FoW/UW/Grenth's Footprint/Sorrow, etc., is completely asinine in my view, because just consider for a moment the prices of Superior runes. Some of them are easily 80k. Prices for various upgrades are not exactly accessible, as well.

Some players prefer farming FoW or whatever to get good items. Others don't. It seems to me this suggestion will encourage the casual PvE/PvP hybrid player to experience both game modes:

"PvP with your RP character, gain Faction, and use that Faction to better equip your RP character, whether it be gaining more skill points, gold, whatever."

I'm not seeing how that's a bad thing. It's killing multiple birds with one stone.

Hell, I'd be keen on seeing an actual item acquisition for PvErs in PvP arenas, at an appropriate Faction amount, of course. Scale the amounts as necessary, restrict item acquisition to the "RPvP" characters (Insta-20s are restricted from zoning out, so clearly, it's possible to differentiate between the two types from a code standpoint), and one of the best options to minimize the low-level twinking?

In high-level arenas like Drok (and even the Comp Arenas at LA)...bar entrance if a character does not meet the level requirement. Level 2s can't get into the Level 15-20 arenas in Drok/LA, can't access the Priests to acquire items, gold, etc.

This is not difficult to figure out. lol
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Old Nov 27, 2005, 05:11 AM // 05:11   #23
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Quote:
Originally Posted by Medion
1. get a run to Droknar at lvl 2
2. learn Signet of Capture
3. get some guildies together who help you killing a boss
4. capture the elite skill
5. go back to Ascalon Arena and own everyone there.

Also the Droknar-armour would be a problem.

YOU CAN DO THAT NOW!!!!!
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Old Dec 01, 2005, 01:22 AM // 01:22   #24
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Quote:
Originally Posted by Loviatar
ummmm as a matter of fact he did



you dont have to cap if you can use faction on a RP character.

now do you see his complaint?
Quote:
Originally Posted by thetrojansheep
1 Skill point for 7,500 faction
I belive it says skill point, does it not?

As for my suggestions, they are ONLY suggestions. GW team can handle this however they want, but i'd love it to be handled...

Quote:
Originally Posted by Y.T.
there's a HUGE boundary between RP and pvp players
Once again... Why would the Guild Wars Designers put in arenas like Ascalon arena and Shiverpeak Arenas and EVEN MAKE YOUR RP CHARACTER DO A PVP EXPERIENCE IN ORDER TO PROCEED TO POST SEARING, if they intended to keep PvEing on the left and PvPing on the right.

I just don't understand...

And currently, they've changed the game with the current faction system. You don't even HAVE to make an RP character anymore... This isn't entirley bad, but RPing is becoming more and more dummed down because of less and less players RPing.

Quote:
Originally Posted by Loviatar
AS A SIDE NOTE FOR ALL THE PVP PEOPLE ITCHING TO UNLOAD FACTION BECAUSE THEY HAVE UNLOCKED EVERYTHING ASK HOW MANY PVE PEOPLE HAVE COME CLOSE TO UNLOCKING HALF OF WHAT YOU HAVE ALREADY.

NOT JUST UNSIGNED BUT /DOUBLE UNSIGNED
Why was that important at all...? Someone with an RP character actually has to put time into making their character, whereas PvPers just click a few buttons.

Sounds kinda obnoxious to me. And plenty of fault in it too. Here's my example:


I play a few different builds: Water Nuker, Interupter, Protector, Arrow Nuker, Status Spam, Damage Support, and Warder.
Why for instance, would I even need to unlock a rune of supirior absorbtion? I have never, and doubtfully will ever use a warrior. Does this make sense to you?
I'll reclarify. I don't need the things that I can unlock, so why would I unlock them? The answer is because THAT'S ALL I CAN DO. I'd like to see an alternative to this confinment... My soul yearns for the skies!



Edit:
Furthermore, the GW team keeps nerfing the game due to farmers. This would help to keep farming lower and would provide PvP as an alternative. More PvPers = Good.

Last edited by thetrojansheep; Dec 01, 2005 at 01:24 AM // 01:24..
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Old Dec 01, 2005, 01:41 AM // 01:41   #25
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It was already said once, but nobody really bothered to note it, faction right now is with Balthazar, the God of War and stuff like that. I don't really consider PvP a war, more of a slaughter. Anyways, maybe another type of faction will be added later, maybe Grenth for how many monsters you slaughter would be a better version of faction for PvE.
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Old Dec 01, 2005, 03:17 AM // 03:17   #26
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Quote:
Originally Posted by jibikao
What's this Unsigned and Signed stuff at the end? I keep seeing that.
It's kind of like where you choose to sign a petition or not.
I don't know if ANet goes by numbers, but they do browse these forums.
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Old Dec 01, 2005, 01:06 PM // 13:06   #27
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I'd have no problem with people using faction for pve gains, as you wrote it. It certainly would be cool if it got more people into pvp. I just don't think unlockables should apply to PVE characters. Anything else(like trading faction for gold or skill points) is fine by me.

Something from the pvp side:
Let my pvp chars use their skill points somewhere... It takes 143 battles or something to get a skill point. Give me some way to redeem those.
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Old Dec 02, 2005, 12:36 AM // 00:36   #28
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Quote:
Originally Posted by Vilaptca
It was already said once, but nobody really bothered to note it, faction right now is with Balthazar, the God of War and stuff like that. I don't really consider PvP a war, more of a slaughter. Anyways, maybe another type of faction will be added later, maybe Grenth for how many monsters you slaughter would be a better version of faction for PvE.
I see your point.
The purpose of this idea was to meld PvP with PvE though. Making a seperate type of faction, wouldn't help much in this case. As for Bathazar being the god of war, I'm not sure 4 vs 4 battles are very war like... PvEing is way more battlefuryish than that. Killing swarms of the undead army is more like a war thing than "Get the $%^&ing Monk!"

I like the seperate faction though, if they make faction for all gods, it'd be cool.
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Old Dec 02, 2005, 12:38 AM // 00:38   #29
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/signed for it's subtle brilliance.
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Old Dec 02, 2005, 02:37 AM // 02:37   #30
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yay cause I want more lvl 17 W/Mos with swords in my CA groups.
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Old Dec 02, 2005, 02:58 AM // 02:58   #31
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meh, i like some of it but disagree with alot of it, i like the idea of using faction for redeeming items (only if they made the item worth 0 gold and have to cost a ton of faction, for balance purpouses), but faction shouldnt be so easy, i think buying faction is a dumb idea, rich people could just use a huge chunk of there money and unlock everything. i htink that keeping the faction system how it is would be best for guild wars.
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Old Dec 02, 2005, 06:34 AM // 06:34   #32
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Quote:
Originally Posted by Mercenary662
, rich people could just use a huge chunk of there money and unlock everything.
Who cares if they do? A bad player, with all skills unlocked, is not going to add anything to a team. Good players will not party with him for more than one round, hence it's not like having all skills unlocked is going to benefit him in PVP.
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Old Dec 02, 2005, 03:58 PM // 15:58   #33
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The faction system was designed to allow a PvP ONLY player to obtain all skills and mods in a comparable amount of time as a PvE player. (The system is slower in obtaining all skills but MUCH faster in obtaining all mods.) The faction system does this well and IMO shouldn't be changed.

I'd much rather PvP with players who were PvP'ing for the sake of PvP'ing instead of PvP'ing for a potential PvE reward. Prior to the faction system, I similarly felt the same. I much rathered PvE with with players who were PvE'ing for the sake of PvE'ing instead of PvE'ing solely for the sake of unlocking skills/items for PvP.

/unsigned
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